A long-standing operational problem inside the PSL ecosystem: teams had no efficient way to update, version or distribute the shared assets used across several software products.
PowerPoint templates, XML files, branded components. All of it required a full software release to change, even for something minor. That meant slow turnaround, developers pulled in for work that wasn’t development, and customer support carrying the weight of the simplest updates.
The brief was a multi-user, multi-location system supporting full and partial updates, role-based permissions, asset scheduling and version control. I led the product design end to end: shaping the vision, guiding discovery, defining what users actually needed, and designing something that could scale without outrunning what the team could realistically build.
Even a minor template change meant a full software release.The thing everyone had stopped questioning
Discovery started by writing the problem down properly with the project owner and the head of development. What it was, what it cost, what was in scope, and how we would know if we had fixed it. Then I spoke to the internal teams living with the upload workflow, and ran a workshop to put everything we had learned in one place.

The system people described in workshops was several years of work. The system they needed on Monday was much smaller.
So the features got split across releases and agreed before any of it was designed. A prototype release to prove the idea, a beta, then two client-facing releases. Batch upload, scheduled publishing, notifications and the table of changes all sat further out, which meant nobody was waiting on them and nothing half-built went out early.

Every screen was drawn and walked through with development before anything was made to look like anything.



The wireframes, made real.


Live, and out of the release cycle.
The solution went live after close work with engineering, and we watched usage and feedback afterwards to make sure the rollout held and the thing actually did what users and the business needed it to.

Teams can update, version and distribute their own assets, at the point they need to, without a software release and without a developer.
Scoped across four agreed releases so the first one could prove the idea before the rest was committed to. The permissions, scheduling and version control the brief asked for are all in there, carried on the table row rather than buried in a settings screen.
This case study uses selected project artefacts from the design work. Client-identifiable and sensitive detail has been kept out of view.



